![]() ![]() On one hand the intent-based approach allows future generations of the platform (or emulators much later) to implement the represented intent differently or even better than was possible with the original. exactly specified functions which may generally be used for one thing but don’t encode specific intent is always interesting in games (especially consoles or fixed-hardware platforms like the Amiga 500). The sort of give and take of hardware acceleration with intent-based interfaces (“rotate and scale this bitmap and use it as a backdrop”) vs. Posted in Nintendo Hacks Tagged Mode 7, snes, SNES emulator Post navigation Start with link above to get origin story and continue to the new dev thread for recent updates. Update: Development discussion has continued in a new thread. The latest teaser for what’s to come is shown above, mapping the mode 7 backgrounds onto a widescreen viewport, as well as HD.Ĭome back after the break for some mind blowing SNES HD PilotWings action! He wrote a modification to the bsnes emulator, allowing those rotations and scaling to happen in full resolution, vastly improving the visuals of mode 7 games. This pseudo 3d effect was amazing for its time, but taking a high resolution image and squashing it into a 320 by 240 pixel viewport makes for some painful artefacts. ![]() The SNES had a revolutionary video mode, mode 7, that allowed a game to set a relatively high resolution background, and then rotate and scale that background during gameplay. He realized that some SNES games have much higher resolution textures that weren’t being taken advantage of. felt the same consternation, and decided to do something about it. Emulating SNES games hits us right in the nostalgic feels, but playing SNES games on an 1920×1080 monitor is a painful reminder of the limitations of SNES hardware.
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